Sony: Maintaining Dominance with PlayStation 3 Jie Cheng, Mark Freeman-Aloiau, Xin Guo, Anthony Pullen BEM 106, California Institute of Technology, March 6th, 2007
Text Previews (text result may be not accurate) Sony: Maintaining Dominance with PlayStation 3
u, Xin Guo, Anthony Pullen
BEM 106, California Institute
of Technology, March 6
Executive summary
Part I. Introduction
Sony launched the long awaited PS3 in the United States on November 17
2006,
two days before the debut of the Wii fr
om Nintendo. Both events have witnessed
hardcore gamers and eBay entrepreneurs living
in tents for days in front of Best Buy and
Circuit City stores waiting to buy the next
generation consoles. These consoles were soon
after sold on eBay for up to five times the
retail price. The frenzy
lasted for weeks and
ot, robbery and gunshots.
Moreover, the recent unleashing of th
e PS3, the Wii, and Microsoft’s Xbox 360 has
Strengths
Strong brand name of both Sony and PlayStation (PS)
5
currently available. Showing that the PS3 is
a “family purchase” that has benefits for
every member of the family makes its relatively high shelf price more palatable.
Sony should use promotional offers gear
ed toward using the PS3
as a component in
a home entertainment system. Sony high definiti
on televisions could come with a mail-in
offer for a free Blu-Ray movie or a free PS3 game.
lf. This should not be too di
fficult since the Wiimote is
presumably simple enough to reverse engi
Generally Nintendo would not be willing to give away its
most important advantage to its biggest ri
val, even though licen
Sony would significantly increase its revenue.
Whereas Sony is not in a hur
ry to push all the PS2 owne
rs to upgrade, it should
avoid having PS2 owners buy the Xbox 360. To
by Sony Picture.
Furthermore, Sony should exploit synergies
also drop over time as a result of manuf
provements. Analysts
also suggest that Sony should raise demand fo
r its semiconductors to recoup the billions
of dollars invested in the chip factor
ies and to reduce the cost of the PS3
. Part IV. Conclusions
To maintain dominance in the video game
industry with its next
PS3, Sony needs to rapidly build a large enough
ing to our research
and presentation, we propose that Sony should ta
ke a core strategy of value maximization
Top: Sales of Wii, PS3 and Xbox 360 in the U.S. and Japan during January, 2007
Bottom: Sales of PS2, PS3 and PSP in the U.S. during January, 2007
02000004000006000008000001000000
Units Sold
Wii
PS3
Xbox 360
Japan
0100000200000300000
Units Sold
PS2
PSP
Exhibit 2. Comparison of Specifications of PS3, Wii and Xbox 360
Console
Wii
Xbox 360
Cost
$499 with 20GB drive,
$599 with 60GB drive
$249 (include
Wii
Sports
$299 with no hard disk
$399 with 20GB drive
Processing Power
Eight-core Cell chip
running at 3.2 GHz
Broadway chip running
at 729 MHz (4x slower
that the Cell)
PowerPC chip with 3
cores running at 3.2
(assuming dual layer)
50 GB BD-ROM
8.5 GB DVD 8.5 GB DVD
30 GB HD-DVD
Maximum Resolution
Up to 1080p via HDMI Up to 480p via
component cable
Up to 1080p
Compatibility
Plays 97 percent of all
PS1 and PS2 games
Plays all GameCube
games
Partially compatible
with Xbox games
Other Features
Blu-ray movie
playback, DVD
playback, Super Audio
CD playback, free
PlayStation Network
access, PSP
interoperability
Free WiConnect24
connectivity
HD-DVD drive is
optional for 199$,
Xbox Live Silver (free)
and Gold (50$/month),
CD playback, WMV
Number of Games
Available by End of
2006
19 (7 exclusive to PS3) 31 (11 exclusive to
Wii)
Number of games
Based on Cartoons
1 7 N/A
Average EGM Review
Score for Launch
Games (out of 10)
6.1 6.4 N/A
2006 Combined Top10 Video Game Titles
Sorted By Units
Title
1 Madden NFL 07* 360,Wii,PS3,PSP,NDS,
XBX,PS2,GCN,GBA
Electronic Arts
2 Cars 360,Wii,PSP,NDS,
XBX,PS2,GCN,GBA
3 Lego Star Wars II:
The Original Trilogy
360,PSP,NDS,
XBX,PS2,GCN,GBA
4 NCAA Football 07 360,PSP,XBX,PS2 Electronic Arts
5 New Super Mario
NDS Nintendo
6 Need for Speed: Most
Wanted
360,PSP,NDS,
XBX,PS2,GCN,GBA
Electronic Arts
7 Gears of War** 360 Microsoft
8 Call Of Duty 3 360,Wii, PS3,
XBX,PS2,GCN,GBA
Activision
9 Lego Star Wars XBX, PS2,GCN,GBA Eidos
10 Fight Night Round 3 360,PS3,PSP,XBX,PS2 Electronic Arts
*Includes Hall of Fame Edition
**Includes Collector's Edition
Source: The NPD Group / Retail Tracking Service
Appendix -Six Forces Analysis
1. Entry Barrier
Video games are a standard-based industr
y with important first-mover advantage
would go unnoticed by Sony’s customers.
Sony has a reputation in the electronics indus
try such that suppliers desire to sell
to Sony.
The ability for Sony’s suppliers to
bargain prices with Sony is weak.
Console game emulators
Game consoles and handhelds by other providers
Nintendo’s Wii, DS
Microsoft Xbox 360
Other Game consoles and handhelds by the same provider
PlayStation 2 (PS2)
PlayStation Portable (PSP), wh
ich is also a complement
Non-video game substitutes
Outdoor Activities
Study
The list of non-video game substitutes is endless
5. Rivalry
Game demo downloading, chatting
Xbox Live for Xbox 360 features movie and TV program downloading for
Nintendo has old Nintendo games to download for a fee
Game rental service, a new industry crea
ted by the relatively high prices of games
Accessories
Xbox licensed Logitech to make accessories such as game controller
Some games need a special accessory
Guitar Hero (PS2)
References
1. Shankar, V. and B.L. Bayus,