please carefully read the separate health and safety precautions booklet included with this product before using your nintendo ® hardware system, game card or accessory.
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WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with
water and see a doctor.
To avoid battery leakage:
Do not expose battery to excessive physical shock, vibration, or liquids.
Do not disassemble, attempt to repair or deform the battery.
Do not dispose of battery pack in a fire.
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort.
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several
hours before playing again.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,
such as while watching TV or playing video games, even if they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition
should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and consult a doctor if you or
your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
In this manual, a screenshot with a blue frame
shows the top screen, while one with a red
frame shows the Touch Screen.
Make sure that the Nintendo DS is turned off. (To turn the power
on or off, press and hold .) Insert your Big Brain Academy
DS Card into the top slot of your DS system, then press until you
hear a click..
Touch the Big Brain Academy panel on the DS Menu Screen.
How to Begin................................................
Controls..................................................................
Homeroom............................................................
The Classes.......................................................
Categories and Activities...
Game Settings .........................................
Both Screens
Top Screen
Touch Screen
If your system has been set to Auto Mode, you can skip this step.
See the Nintendo DS instruction booklet for more information.
Table of Contents
How to Begin
ONLY WITH THE NINTENDO DS
he official seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
and related
products.
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES WITH EACH DS SYSTEM CONTAINING
A SEPARATE GAME CARD.
THIS GAME ALLOWS WIRELESS MULTIPLAYER
RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006
NINTENDO. ALL RIGHTS RESERVED.
This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark
See page 16.
(See the ÒCategories and ActivitiesÓ section on Pgs. 10-15 for more information.)
The game is controlled with the Touch Screen and a stylus.
Touch the title screen to enter the Homeroom Ð where you can create save files. Touch
an empty slot to start a new file, or touch a name to continue a previously saved game.
If you touch the button
marked ÒRegisterÓ, you
can enter your name
and create a new file.
YouÕll return to the
Homeroom screen when
registration is complete.
Press START to quit
the game.
Touch the timer to
move it from the
left to the right
side of the screen.
Close the Nintendo DS to activate Sleep Mode. This will reduce your battery consumption.. If you
activate sleep mode while answering a question, the game will return to the Select Class screen.
Touching a name will take you to the Select
Class screen (Pg. 6).
¥ Demo lets you take a sample test (Pg. 6).
¥ You don't need to register to play a demo.
¥ Each category (Pg. 10) of the test will take 30 seconds.
¥ Test results will not be saved.
¥ Use Send Demo to give a demo to a friend wirelessly.
Playing and Sending Demos
Return to the previous screen.
Touch this icon to scroll through
text. It will only appear when
there is more text to see.
ControlsHomeroom
Starting a New File
Continuing a Game
Options
Big Brain Academy has three classes. Each one is designed to
help you increase the weight of your mighty brain and also
have fun along the way! Simply touch a class to access it.
When you take the test, it gives you a score that represents
your brainÕs weight. Tests consist of one activity from each
category, and each activity takes sixty seconds. Touch "Start"
to begin a test.
When you have finished the test, you will see your
brain weight, brain type, and a letter grade.
Playing
Solo
Playing
Solo
See page 8 for information about Versus.
The Classes
Test!
Practice!
Average score (white line)
High score (yellow line)
Compete against friends to see who has the biggest brain!
(Challenge Your Friends with One DS Card)
Players
Versus rules
The first player to answer correctly earns ten grams. If another person answers
correctly before the timer reaches zero, he or she will get a slightly lower score
(depending on how many players are participating). If you miss a question, the game
subtracts grams from your score.
The first person to reach 300 grams is the winner.
If you want a shorter game, you can set a different target weight.
You can turn the timer on or off. Turning it on lets all players answer a question, while
turning it off ends a question as soon as one person gets the correct answer.
Versus!
A results screen that shows the total score of each player will
appear after each activity. The player with the lowest score
will choose the next activity from the following screen.
Note that you canÕt quit out of a Versus class.
Starting Versus
Touch ÒForm a Group.Ó
Player entry screen
P1 (Parent Unit)
When you see the names of all
players, touch ÒOK.Ó
When the download is finished, select a question and begin!
Wait until P1 touches ÒOK.Ó
Touch the name of the player
who formed the group.
DS Wireless Play
(with multiple DS Cards)
DS Download Play
(with one DS Card)
Touch ÒDS Download PlayÓ on the
DS Menu Screen.
Touch ÒBig Brain Academy.Ó
(Downloading may take up to
one minute.)
P2 Ð P8 (Child Units)
* You can play Versus with a combination of DS Download and DS Wireless Play.
Get Ready!!
The Big Brain Academy will work your brain in five
categories. This section explains the activities in each
category.
(Logic-themed questions)
Examine the pictures on the top screen, then tap the heaviest
character on the Touch Screen.
The animals move from the top to the bottom of the screen and
make a turn each time they reach a corner. Draw a line on the Touch
Screen to help them meet up.
.
Pathfinder
.
Heavyweight
The Test class automatically selects one activity from each category.
You can choose your category and activity in Practice and Versus classes.
The icon on the Touch Screen indicates the
difficulty level of a question. The more you see,
the more difficult a question is.
Think
h
i
n
k
Think
The arrows on the top screen show how objects on the Touch
Screen will move. Examine the arrows, then drop a bone on
the square where the dog will land. Sometimes blocks will
move and push the dog,
.
Bone Yard
Categories and Activities
Think
Memorize
Anal
yze
Compute
Identify
Each category contains three different activities. The five categories are as follows:
Examine the picture on the top screen, then draw lines to
connect the dots in the marked locations.
Count the number of blocks on the top screen, then tap the
Touch Screen to input your answer.
Examine the pattern on the top screen, then trace through the
pattern on the Touch Screen.
.
Animal Lines
CubeGame
.
Missing Link
.
Cube Game
Listen to the sounds that the characters make, then touch their
pictures in the order that they made noise.
Memorize the numbers and symbols that flash
on the top screen, then tap the same sequence
into the number pad on the Touch Screen.
Examine the cards on the top screen, then tap
ÒMemorizedÓ when you are confident you know them.
When some of the cards flip over, tap the Touch Screen
to identify them.
.
Memo-random
.
Flash Memory
.
Sound Bites
(Memory-themed questions)
Memorize
e
m
o
r
i
z
e
Memorize
(Reason-based questions)
Analyze
n
a
l
y
z
e
Analyze
Examine the moving silhouettes on the top screen, then tap
the corresponding shapes on the Touch Screen. If you answer
correctly, the silhouettes will reveal themselves.
Examine the shape on the top screen, then select the pieces used
to build it on the Touch Screen. If you tap a matching piece, it
will appear in the shape. You must locate every matching piece
to pass.
Examine the pictures on the Touch Screen and tap the
matching pairs. Some puzzles have more than one match.
.
Matchmaker
.
Get in Shape
.
Shadow Shift
The two panels on the Touch Screen show a variety of coins.
Touch the panel with the greater dollar amount. You can press
the A Button to turn the numerical values on or off.
Count the number of figures on the top screen, then touch the
two panels that add up to the same amount.
Solve the math problem and input your answer on the Touch
Screen.
.
Written Math
.
Add Agency
.
Coin-parison
(Math-themed questions)
Compute
o
m
p
u
t
e
Compute
(Visual-themed questions)
Identify
d
e
n
t
i
f
y
Identify
Sound
Erase Data
This game uses an auto-save feature. Any time you make progress, the
game automatically saves it to the file that you are using. (See the
Homeroom section on Pg. 5 for more details.)
Touch () or o25;.9r-;.2 ; () to switch between
ÒSurround,Ó ÒStereo,Ó and ÒHeadphonesÓ
Once data is erased,
it is gone forever.
You can erase all data by pressing + + + + +
at the same time while the screen to the right is displayed. Be careful!
Once you erase data, it is gone forever!
Game Settings
This section explains how to establish your DS wireless link for DS Wireless Play.
What You Will Need:
Nintendo DS One for each player
Big Brain Academy Game Card One for each player
Steps
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game
Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the ÒBig Brain AcademyÓ panel.
4. Follow the instructions on page 9.
Establishing the DS Wireless Link (DS
Wireless
Play)
Important Wireless Communication Guidelines:
Please be aware of the following concerning wireless link play:
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
¥ Observe and follow all regulations and rules regarding use of wireless devices in locations such
as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or
cause malfunctions of equipment, with resulting injuries to persons or damage to property.
During wireless game play, an icon will appear on either the upper or lower displays showing
the signal strength of the wireless signal. The icon has four
modes depending on the signal strength, as shown below.
¥ Begin with the distance between systems at about
30 feet or less and move closer or farther apart as
desired, keeping the signal strength at two or more bars
for best results.
¥ Keep the maximum distance between systems at 65 feet or less.
¥ The systems should face each other as directly as possible.
¥ Avoid having people or other obstructions between the DS systems.
¥ Avoid interference from other devices. If communication seems to be affected by other devices
(wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn
off the interfering device.
No. of Bars
Strength
Stronger
Game-Selection Screen
Game-Confirmation Screen
This section explains how to establish the link for DS Download Play.
What You Will Need:
Nintendo DS systems One for each player
Big Brain Academy Game Cards One
You can enjoy Big Brain Academy even if you do not have enough DS
Game Cards for all players.
Steps for the host
1. Make sure that all DS systems are turned off, then insert a Big Brain
Academy Game Card into the system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the ÒBig Brain AcademyÓ panel.
4. Now follow the instructions on page 9.
Steps for guests
1. Turn on the power of all the systems. The DS Menu Screen will appear.
Touch the ÒDS Download PlayÓ panel. The game-selection screen will appear
3. Touch the ÒBig Brain AcademyÓ panel. The game-confirmation screen
will appear.
4. When the correct software appears, touch ÒYesÓ. P1 will start the
download process.
5. Please follow the instructions on page 9.
Establishing DS Wireless Link (DS
Download
Play)
Staff Credits
General Producer
Takashi Tezuka
Producer
Hiroyuki Kimura
Director
Yoshinobu Tomoaki
Assistant Director
Yoshikazu Yamashita
Question Development
System Programming
Toshikazu Kiuchi
Sequence Programming
Hiroki Sotoike
Link Programming
Takeshi Miyamoto
Design Director
Hideki Fujii
UI Design Director
Takahiro Hamaguchi
UI Design
Hiroko Tsuji
Satoshi Furukawa
Tomoaki Kuroume
Music
Kenta Nagata
Sound Programming
Toru Asakawa
Level Design Director
Yusuke Akifusa
Question Data Creation
Kiyoshi Ishibiki
Tetsuya Ohishi
Ryuichiro Sakima
Shoichiro Takeyoshi
Kenta Motokura
Takeshi Hosono
Kazumi Yamaguchi
Yasuhiko Matsuzaki
Atsushi Mishima
Technical Support
Hironobu Kakui
Masahiro Takeguchi
Progress Management
Keizo Kato
North American Localization
Alan Averill
Thomas Connery
Scot Ritchey
North American
Localization Management
Jeff Miller
Leslie Swan
Bill Trinen
Nate Bihldorff
Package/Manual
Ross Hirai
Marsha Rollinger
Hao-ni Hsieh
Hitomi Ross
Debug
Naofumi Terazono
Yuuki Tanikawa
Super Mario Club
NOA Product Testing
Artwork
Fumiyoshi Suetake
Yumiyoshi Mibu
Special Thanks
Tomoko Ichikawa
Nahoko Ishida
Nintendo EAD
Executive Producer
Satoru Iwata
All Rights, including the
copyrights of Game, Scenario,
Music and Program, reserved
by NINTENDO.
Notes
Notes
Notes
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and
This video game is not designed for use with any unauthorized copying device or any unlicensed
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or
The contents of this notice do not interfere with your statutory rights.
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com