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WARNING - Battery Leakage The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:  Do not expose battery to excessive physical shock, vibration, or liquids.  Do not disassemble, attempt to repair or deform the battery.  Do not dispose of battery pack in a fire.  Avoid excessive play. It is recommended that parents monitor their children for appropriate play.  Take a 10 to 15 minute break every hour, even if you don't think you need it.  When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.  If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. WARNING - Seizures  Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.  Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.  Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation  To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. In this manual, a screenshot with a blue frame shows the top screen, while one with a red frame shows the Touch Screen. Make sure that the Nintendo DS is turned off. (To turn the power on or off, press and hold .) Insert your Big Brain Academy DS Card into the top slot of your DS system, then press until you hear a click.. Touch the Big Brain Academy panel on the DS Menu Screen. How to Begin................................................ Controls.................................................................. Homeroom............................................................ The Classes....................................................... Categories and Activities... Game Settings ......................................... Both Screens Top Screen Touch Screen If your system has been set to Auto Mode, you can skip this step. See the Nintendo DS instruction booklet for more information. Table of Contents How to Begin ONLY WITH THE NINTENDO DS he official seal is your assurance that this product is licensed or manufactured by Nintendo. Always and related products. THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD. THIS GAME ALLOWS WIRELESS MULTIPLAYER RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark See page 16. (See the ÒCategories and ActivitiesÓ section on Pgs. 10-15 for more information.) The game is controlled with the Touch Screen and a stylus. Touch the title screen to enter the Homeroom Ð where you can create save files. Touch an empty slot to start a new file, or touch a name to continue a previously saved game. If you touch the button marked ÒRegisterÓ, you can enter your name and create a new file. YouÕll return to the Homeroom screen when registration is complete. Press START to quit the game. Touch the timer to move it from the left to the right side of the screen. Close the Nintendo DS to activate Sleep Mode. This will reduce your battery consumption.. If you activate sleep mode while answering a question, the game will return to the Select Class screen. Touching a name will take you to the Select Class screen (Pg. 6). ¥ Demo lets you take a sample test (Pg. 6). ¥ You don't need to register to play a demo. ¥ Each category (Pg. 10) of the test will take 30 seconds. ¥ Test results will not be saved. ¥ Use Send Demo to give a demo to a friend wirelessly. Playing and Sending Demos Return to the previous screen. Touch this icon to scroll through text. It will only appear when there is more text to see. ControlsHomeroom Starting a New File Continuing a Game Options Big Brain Academy has three classes. Each one is designed to help you increase the weight of your mighty brain and also have fun along the way! Simply touch a class to access it. When you take the test, it gives you a score that represents your brainÕs weight. Tests consist of one activity from each category, and each activity takes sixty seconds. Touch "Start" to begin a test. When you have finished the test, you will see your brain weight, brain type, and a letter grade. Playing Solo Playing Solo See page 8 for information about Versus. The Classes Test! Practice! Average score (white line) High score (yellow line) Compete against friends to see who has the biggest brain! (Challenge Your Friends with One DS Card) Players Versus rules The first player to answer correctly earns ten grams. If another person answers correctly before the timer reaches zero, he or she will get a slightly lower score (depending on how many players are participating). If you miss a question, the game subtracts grams from your score. The first person to reach 300 grams is the winner. If you want a shorter game, you can set a different target weight. You can turn the timer on or off. Turning it on lets all players answer a question, while turning it off ends a question as soon as one person gets the correct answer. Versus! A results screen that shows the total score of each player will appear after each activity. The player with the lowest score will choose the next activity from the following screen. Note that you canÕt quit out of a Versus class. Starting Versus Touch ÒForm a Group.Ó Player entry screen P1 (Parent Unit) When you see the names of all players, touch ÒOK.Ó When the download is finished, select a question and begin! Wait until P1 touches ÒOK.Ó Touch the name of the player who formed the group. DS Wireless Play (with multiple DS Cards) DS Download Play (with one DS Card) Touch ÒDS Download PlayÓ on the DS Menu Screen. Touch ÒBig Brain Academy.Ó (Downloading may take up to one minute.) P2 Ð P8 (Child Units) * You can play Versus with a combination of DS Download and DS Wireless Play. Get Ready!! The Big Brain Academy will work your brain in five categories. This section explains the activities in each category. (Logic-themed questions) Examine the pictures on the top screen, then tap the heaviest character on the Touch Screen. The animals move from the top to the bottom of the screen and make a turn each time they reach a corner. Draw a line on the Touch Screen to help them meet up. . Pathfinder . Heavyweight The Test class automatically selects one activity from each category. You can choose your category and activity in Practice and Versus classes. The icon on the Touch Screen indicates the difficulty level of a question. The more you see, the more difficult a question is. Think h i n k Think The arrows on the top screen show how objects on the Touch Screen will move. Examine the arrows, then drop a bone on the square where the dog will land. Sometimes blocks will move and push the dog, . Bone Yard Categories and Activities Think Memorize Anal yze Compute Identify Each category contains three different activities. The five categories are as follows: Examine the picture on the top screen, then draw lines to connect the dots in the marked locations. Count the number of blocks on the top screen, then tap the Touch Screen to input your answer. Examine the pattern on the top screen, then trace through the pattern on the Touch Screen. . Animal Lines CubeGame . Missing Link . Cube Game Listen to the sounds that the characters make, then touch their pictures in the order that they made noise. Memorize the numbers and symbols that flash on the top screen, then tap the same sequence into the number pad on the Touch Screen. Examine the cards on the top screen, then tap ÒMemorizedÓ when you are confident you know them. When some of the cards flip over, tap the Touch Screen to identify them. . Memo-random . Flash Memory . Sound Bites (Memory-themed questions) Memorize e m o r i z e Memorize (Reason-based questions) Analyze n a l y z e Analyze Examine the moving silhouettes on the top screen, then tap the corresponding shapes on the Touch Screen. If you answer correctly, the silhouettes will reveal themselves. Examine the shape on the top screen, then select the pieces used to build it on the Touch Screen. If you tap a matching piece, it will appear in the shape. You must locate every matching piece to pass. Examine the pictures on the Touch Screen and tap the matching pairs. Some puzzles have more than one match. . Matchmaker . Get in Shape . Shadow Shift The two panels on the Touch Screen show a variety of coins. Touch the panel with the greater dollar amount. You can press the A Button to turn the numerical values on or off. Count the number of figures on the top screen, then touch the two panels that add up to the same amount. Solve the math problem and input your answer on the Touch Screen. . Written Math . Add Agency . Coin-parison (Math-themed questions) Compute o m p u t e Compute (Visual-themed questions) Identify d e n t i f y Identify Sound Erase Data This game uses an auto-save feature. Any time you make progress, the game automatically saves it to the file that you are using. (See the Homeroom section on Pg. 5 for more details.) Touch () or&#x o25;&#x.9r-;�.2 ; () to switch between ÒSurround,Ó ÒStereo,Ó and ÒHeadphonesÓ Once data is erased, it is gone forever. You can erase all data by pressing + + + + + at the same time while the screen to the right is displayed. Be careful! Once you erase data, it is gone forever! Game Settings This section explains how to establish your DS wireless link for DS Wireless Play. What You Will Need: Nintendo DS One for each player Big Brain Academy Game Card One for each player Steps 1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into each system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the ÒBig Brain AcademyÓ panel. 4. Follow the instructions on page 9. Establishing the DS Wireless Link (DS Wireless Play) Important Wireless Communication Guidelines: Please be aware of the following concerning wireless link play: Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. ¥ Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below. ¥ Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. ¥ Keep the maximum distance between systems at 65 feet or less. ¥ The systems should face each other as directly as possible. ¥ Avoid having people or other obstructions between the DS systems. ¥ Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device. No. of Bars Strength Stronger Game-Selection Screen Game-Confirmation Screen This section explains how to establish the link for DS Download Play. What You Will Need: Nintendo DS systems One for each player Big Brain Academy Game Cards One You can enjoy Big Brain Academy even if you do not have enough DS Game Cards for all players. Steps for the host 1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into the system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the ÒBig Brain AcademyÓ panel. 4. Now follow the instructions on page 9. Steps for guests 1. Turn on the power of all the systems. The DS Menu Screen will appear. Touch the ÒDS Download PlayÓ panel. The game-selection screen will appear 3. Touch the ÒBig Brain AcademyÓ panel. The game-confirmation screen will appear. 4. When the correct software appears, touch ÒYesÓ. P1 will start the download process. 5. Please follow the instructions on page 9. Establishing DS Wireless Link (DS Download Play)  Staff Credits General Producer Takashi Tezuka Producer Hiroyuki Kimura Director Yoshinobu Tomoaki Assistant Director Yoshikazu Yamashita Question Development System Programming Toshikazu Kiuchi Sequence Programming Hiroki Sotoike Link Programming Takeshi Miyamoto Design Director Hideki Fujii UI Design Director Takahiro Hamaguchi UI Design Hiroko Tsuji Satoshi Furukawa Tomoaki Kuroume Music Kenta Nagata Sound Programming Toru Asakawa Level Design Director Yusuke Akifusa Question Data Creation Kiyoshi Ishibiki Tetsuya Ohishi Ryuichiro Sakima Shoichiro Takeyoshi Kenta Motokura Takeshi Hosono Kazumi Yamaguchi Yasuhiko Matsuzaki Atsushi Mishima Technical Support Hironobu Kakui Masahiro Takeguchi Progress Management Keizo Kato North American Localization Alan Averill Thomas Connery Scot Ritchey North American Localization Management Jeff Miller Leslie Swan Bill Trinen Nate Bihldorff Package/Manual Ross Hirai Marsha Rollinger Hao-ni Hsieh Hitomi Ross Debug Naofumi Terazono Yuuki Tanikawa Super Mario Club NOA Product Testing Artwork Fumiyoshi Suetake Yumiyoshi Mibu Special Thanks Tomoko Ichikawa Nahoko Ishida Nintendo EAD Executive Producer Satoru Iwata All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO. Notes Notes Notes and international intellectual property laws. “Back-up” or “archival” copies are not authorized and This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or The contents of this notice do not interfere with your statutory rights. Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com